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Guybrush meets Lookout (Special edition)

The Lookout was a vantage site on Mêlée Island, overlooking the main town. It consisted of a small campfire and stone walls.

It was necessary to pass by it when walking from town into the forest.

It is manned by an ageing pirate Lookout, who on his arrival told Guybrush Threepwood of the Important-Looking Pirates he must speak to before being declared a pirate himself.

Trivia[]

  • It is the place we first see Guybrush Threepwood.
  • Considering that the Scumm Bar is at the Mêlée Docks, and Guybrush is heading there through the Lookout, it means that, strangely, he didn't arrive to Mêlée via the dock, but comes from another direction. The intro of EMI shows that Guybrush actually was washed off some shore of the island, presumably after some shipwreck, thus explaining how he passed through the Lookout first.

Behind the scenes[]

  • In an early design stage, the Lookout Point was seen from a different point of view, showing the sunset; the Lookout also was programmed to wander between two points instead of staying still. The sunset was programmed to be replaced by the night sky later (as happens with the Docks, in the EGA version only). The code also suggests that some ship coded as lookout-boat would appear somehow in that room.[1]
  • Also in an earlier stage, the title screen with the overview of the island, an animated fire and smoke could be visible from the Lookout hill, removed in the final game.[1]
  • According to Gilbert's notes, the Lookout would originally lead to another screen called Cliff, before reaching the Docks.[1] Mark Ferrari once mentioned a unused arwork of "one scene looking straight down over a cliff edge down a long zig zag wooden cliff face staircase at the pirate village at the cliff’s base."[2]


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